Cover of Palmas Alessandro Palmas, Ghelfi Emanuele Ghelfi, Petre Dr. Alexandra Galina Petre, Kulkarni Mayur Kulkarni, N.S. Anand N.S., Nguyen Quan Nguyen, Sen Aritra Sen, So Anthony So, Basak Saikat Basak: Reinforcement Learning Workshop

Palmas Alessandro Palmas, Ghelfi Emanuele Ghelfi, Petre Dr. Alexandra Galina Petre, Kulkarni Mayur Kulkarni, N.S. Anand N.S., Nguyen Quan Nguyen, Sen Aritra Sen, So Anthony So, Basak Saikat Basak Reinforcement Learning Workshop

Learn how to apply cutting-edge reinforcement learning algorithms to a wide range of control problems

Price for Eshop: 1020 Kč (€ 40.8)

VAT 0% included

New

E-book delivered electronically online

E-Book information

Packt Publishing

2020

EPub, PDF
How do I buy e-book?

822

978-1-80020-996-1

1-80020-996-7

Annotation

Start with the basics of reinforcement learning and explore deep learning concepts such as deep Q-learning, deep recurrent Q-networks, and policy-based methods with this practical guideKey FeaturesUse TensorFlow to write reinforcement learning agents for performing challenging tasksLearn how to solve finite Markov decision problemsTrain models to understand popular video games like BreakoutBook DescriptionVarious intelligent applications such as video games, inventory management software, warehouse robots, and translation tools use reinforcement learning (RL) to make decisions and perform actions that maximize the probability of the desired outcome. This book will help you to get to grips with the techniques and the algorithms for implementing RL in your machine learning models.Starting with an introduction to RL, you'll be guided through different RL environments and frameworks. You'll learn how to implement your own custom environments and use OpenAI baselines to run RL algorithms. Once you've explored classic RL techniques such as Dynamic Programming, Monte Carlo, and TD Learning, you'll understand when to apply the different deep learning methods in RL and advance to deep Q-learning. The book will even help you understand the different stages of machine-based problem-solving by using DARQN on a popular video game Breakout. Finally, you'll find out when to use a policy-based method to tackle an RL problem.By the end of The Reinforcement Learning Workshop, you'll be equipped with the knowledge and skills needed to solve challenging problems using reinforcement learning.What you will learnUse OpenAI Gym as a framework to implement RL environmentsFind out how to define and implement reward functionExplore Markov chain, Markov decision process, and the Bellman equationDistinguish between Dynamic Programming, Monte Carlo, and Temporal Difference LearningUnderstand the multi-armed bandit problem and explore various strategies to solve itBuild a deep Q model network for playing the video game BreakoutWho this book is forIf you are a data scientist, machine learning enthusiast, or a Python developer who wants to learn basic to advanced deep reinforcement learning algorithms, this workshop is for you. A basic understanding of the Python language is necessary.

Ask question

You can ask us about this book and we'll send an answer to your e-mail.