Cover of Roger T. Stevens: Object-Oriented Graphics Programming in C++

Roger T. Stevens Object-Oriented Graphics Programming in C++

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Elsevier Science

2014

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510

978-1-4832-6843-9

1-4832-6843-8

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Object-Oriented Graphics Programming in C++ provides programmers with the information needed to produce realistic pictures on a PC monitor screen.The book is comprised of 20 chapters that discuss the aspects of graphics programming in C++. The book starts with a short introduction discussing the purpose of the book. It also includes the basic concepts of programming in C++ and the basic hardware requirement. Subsequent chapters cover related topics in C++ programming such as the various display modes; displaying TGA files, and the vector class. The text also tackles subjects on the processing of objects; how the ray tracing process works; how to put the program together and compile and run it; and animation.Computer programmers will find the book very useful.

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