Cover of David H. Eberly: GPGPU Programming for Games and Science

David H. Eberly GPGPU Programming for Games and Science

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CRC Press

2014

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978-1-4665-9536-1

1-4665-9536-1

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An In-Depth, Practical Guide to GPGPU Programming Using Direct3D 11GPGPU Programming for Games and Science demonstrates how to achieve the following requirements to tackle practical problems in computer science and software engineering:RobustnessAccuracySpeedQuality source code that is easily maintained, reusable, and readableThe book primarily add

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