Cover of Thomas Lucka: iOS Game Development

Thomas Lucka iOS Game Development

Developing Games for iPad, iPhone, and iPod Touch

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E-Book information

CRC Press

2016

PDF
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394

978-1-4665-6995-9

1-4665-6995-6

Annotation

The book offers information about the iOS platform. It explains the use of OpenGL ES for 2D/3D graphics and OpenAL for sound, both of which are recommended for game performance on the iOS platform. It covers new APIs such as the GLKit, GameKit, and Box2D Physics Engine.

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