Physics for Flash Games, Animation, and Simulations
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Physics for Flash Games, Animation, and Simulations teaches ActionScript programmers how to incorporate real physics into their Flash animations, games, user interfaces, and simulations. Introduces Flash physics in an accurate, but approachable way, covering what is required to produce physically realistic simulations (as opposed to animations that look roughly right) Packed full of practical examples of how physics can be applied to your own games and applications Addresses the diverse needs of game developers, animators, artists, and e-learning developers The book assumes a basic knowledge of ActionScript and Flash.However, no previous knowledge of physics is required-only somevery basic math skills. The authors present everything from basic principlesto advanced concepts, soyou'll be able tofollowthe logic and easilyadapt the principles to your own applications. The book builds on your physics knowledge, enabling you to create notonly visualeffects, butalso more complex models and simulations.
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