Fun Inc.
Why Games Are The 21st Century'S Most Serious Business
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English
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U Lužického semináře 10, Malá Strana
Book information
Ebury Press
UK
2011
Paperback
272
Standard
244960
978-0-7535-1945-5
0-7535-1945-3
sport & leisure industries
Annotation
The sheer pervasiveness of game experience - 99 per cent of teenage boys and 94 per cent of teenage girls having played a video game - means that instant naffness falls upon those who express a musty disdain for the medium. This book shows that computer game-playing has a strong claim to be one of the most vital test-beds for intellectual enquiry.
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